Core

2025, 6x6x7ft, Satin Ribbon, BB Pellets, Hot Glue, Chicken wire, mosaic tiles, grout, mirrors, glue Core is an art experience inviting self reflection through collaborative interaction. It first creates a private space to reflect. Core then asks participants to explore the idea of their role in the world, and how they contribute to it. Through that reflection, participants can choose to become part of the art, physically adding their contribution

Kaleidoscopic

2024, mirrors, foam board, electronics, Arduino, spot lights, steel pipes Kaleidoscopic invites the viewer into a shifting and ever changing immersive experience, where they become part of the art. Moving through the installation, the viewer can affect the experience both intentionally and unintentionally by creating shadows and stepping on switches to affect the light. Each experience of this installation will be unique, fleeting, and non-replicable. Kaleidoscopic relates to the overarching

Autofluoresce

2023, LED strips, proximity sensor, ESP 32 micro-controller, tubular crinoline, Tulle, wire mesh Inspired by the idea of bioluminescence, Autofluoresce brings together the physical and the digital. As the viewer approaches, the lights respond by speeding up their sequence. Autofluoresce is the first collaboration and iteration of interactive installation with Spenser Spratlin of Spratlin Studios. We have both been working on various forms of interactive art over the past few years,

Portal

2022, 6x6x7ft, Satin Ribbon, BB pellets, hot glue, and chickenwire Portal is the second installation I’ve made in this way (The first was Pathway in 2021). It was commissioned for the entrance to a Fantasy Medieval themed wedding. This work was named for its function as a portal to the past, literally described as “a feeling like entering Narnia, pushing past the fur coats.” The colors were chosen by the

Refraction

2022, Flagging tape Refraction was a collaborative, interactive installation created at the Art of Retreat. This piece was all about working with the environment to create an interesting space to play in and explore. From going under, over, or through, to following the flagging tape path, to setting a hammock up within the work, there were many ways to engage with this piece. It was also interesting design challenge, as

Step

2022, 4X12ft area of 12-18″ stones, concrete, mortar, grout, ceramic tile, stone Step plays on the viewers’ hesitance to touch ‘art’ as a way to guide them through the space and the work. The negative space on each stone invites viewers to use only that section to interact with the work, preserving the “art” sections of mosaic. If viewers completely avoid the stones, they will still have to wind their

Don’t Lick the Art

2020, Steel Pipe, Clamps, Glow Sticks Collaboration with Isabel Andrews (isabelandrewsart.com), Don’t Lick the Art was an interactive sculptural experiment. It was meant to be touched, climbed on, played on, and otherwise interacted with, in addition to being visually appealing. The piece was named for one way we don’t recommend interacting with it.